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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace GameServer
{
class Program
{
static void Main(string[] args)
{
Socket theConn;
IPAddress serverIp = IPAddress.Parse("127.0.0.1");
string Port = "8001";
Socket serverSocket = new Socket(AddressFamily.InterNetwork?? SocketType.Stream?? ProtocolType.Tcp);
IPEndPoint serverIpEnd = new IPEndPoint(serverIp?? Int32.Parse(Port));
serverSocket.Bind(serverIpEnd);
serverSocket.Listen(100);
while (true)
{
theConn = serverSocket.Accept();
byte[] receive = new byte[1024];
int i = theConn.Receive(receive?? 0?? theConn.Available?? SocketFlags.None);
//string id = Encoding.ASCII.GetString(receive?? 0?? i);
string id = Encoding.GetEncoding("GB2312").GetString(receive?? 0?? i);
Console.Write(id);
theConn.Close();
}
}
}
}