C#???÷??????????????????
???????????? ???????[ 2016/8/5 16:53:05 ] ????????????? ???
??????????????C#??C#???????????????????QAQ??
????????????????????????(???????????)???????????Щ?????????????????????????д?????????
???????????????????????????Socket???????????????????????£????????????~
????????????????????serverSocket????????г????????????AddressFamily:IP????????SocketType:Socket????????????ProtoType:????Э?飩;
?????????????????server???????IP:port;????????????????????????????Client.
?????????????????????????????Client????????ip:port??????serverSocket.Accept()???????????????????????????????е???????????????棩
??????????????server????????Client????????????????????Client??????????ClientB?????Server?????ClientB???????????????????????????Client??????????ClientA?????????ClientA?????????????????ClientB???????????Clients?????????????????????????????????
????????????????????
????Server?????
1 namespace SocketServer
2 {
3 class Program
4 {
5 private static byte[] result = new byte[1024];
6
7 static Socket serverSocket;
8 private static string client;
9 private static Socket clientSocket;
10 //?????????????Client???????????????????Client???????ж??
11 //?????????????Socket[]??????????????????????齫client????????????????
12 //???????????????????′ε?????????????????Client
13 private static Socket clientSocketA=null;
14 private static Socket clientSocketB=null;
15
16 static void Main(string[] args)
17 {
18 Program.SetPort(8885);
19 }
20 private static void SetPort(int port)
21 {
22 IPAddress ip = IPAddress.Parse("127.0.0.1");//set ip
23 serverSocket = new Socket(AddressFamily.InterNetwork??
24 SocketType.Stream?? ProtocolType.Tcp);//initialize
25 serverSocket.Bind(new IPEndPoint(ip?? port));//bind
26 serverSocket.Listen(10);
27 //?????????
28 Console.WriteLine("????{0}???"?? serverSocket.LocalEndPoint.ToString());
29 //?????????????????????????
30 Thread myThread = new Thread(ListenClientConnect);
31 myThread.Start();
32 Console.ReadLine();
33
34 }
35 /// <summary>
36 /// ?????????????
37 /// </summary>
38 private static void ListenClientConnect()
39 {
40 while (true)
41 {
42 //Client??????? ??????????
43 clientSocket = serverSocket.Accept();
44
45 //????????????????Client???????д??
46 if (clientSocketA == null)
47 {
48 clientSocketA = clientSocket;
49 }
50 else if (clientSocketB == null)
51 {
52 clientSocketB = clientSocket;
53 }
54 else
55 {
56 //?????????????????????????????????α???????
57 if (clientSocketB.IsBound)
58 {
59 clientSocketA = clientSocketB;
60 clientSocketB = clientSocket;
61 }
62 else
63 {
64 clientSocketB = clientSocketA;
65 clientSocketA = clientSocket;
66 }
67
68 }
69 clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));
70 //??????????Client???
71 Thread receivedThread = new Thread(ReceiveMessage);
72 receivedThread.Start(clientSocket);
73
74 }
75 }
76
77 private static void ReceiveMessage(object clientSocket)
78 {
79 Socket myClientSocket = (Socket) clientSocket;
80
81 while (true)
82 {
83 try
84 {
85 int revceiveNumber = myClientSocket.Receive(result);
86 //Console.WriteLine("????????{0}???{1}"?? myClientSocket.RemoteEndPoint.ToString()
87 // ?? Encoding.ASCII.GetString(result?? 0?? revceiveNumber));
88 Console.WriteLine(Encoding.ASCII.GetString(result?? 0?? revceiveNumber));
89 if (myClientSocket == clientSocketA)
90 {
91 Console.WriteLine("receive from A");
92 if (clientSocketB!=null&&clientSocketB.IsBound)
93 {
94 Console.WriteLine("a IS BOUND");
95 clientSocketB.Send(result?? 0?? revceiveNumber?? SocketFlags.None);
96 }
97 else
98 {
99 myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
100 Console.WriteLine("????????????????????");
101 }
102 }
103 else
104 {
105 Console.WriteLine("receive from B");
106 if (clientSocketA != null && clientSocketA.IsBound)
107 {
108 Console.WriteLine("a IS BOUND");
109 clientSocketA.Send(result?? 0?? revceiveNumber?? SocketFlags.None);
110 }
111 else
112 {
113 myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
114 Console.WriteLine("????????????????????");
115 }
116
117 }
118
119 }
120 catch(Exception ex)
121 {
122 Console.WriteLine(ex.Message);
123 myClientSocket.Shutdown(SocketShutdown.Both);
124 myClientSocket.Close();
125 break;
126
127 }
128 }
129
130 }
131 }
132 }
????Client?????(????????? ????????)
1 namespace SocketClient
2 {
3 class Program
4 {
5 private static byte[] result = new byte[1024];
6 private static Socket clientSocket;
7 private static void ListenServer()
8 {
9 while (true)
10 {
11 result = new byte[1024];
12 int receiveLength = clientSocket.Receive(result);
13
14 Console.WriteLine("{0}"?? Encoding.ASCII.GetString(result?? 0?? receiveLength));
15 }
16
17 }
18 static void Main(string[] args)
19 {
20
21 IPAddress ip = IPAddress.Parse("127.0.0.1");
22 clientSocket = new Socket(AddressFamily.InterNetwork?? SocketType.Stream?? ProtocolType.Tcp);
23 try
24 {
25 clientSocket.Connect(ip?? 8885);
26 Console.WriteLine("????????");
27
28 }
29 catch (Exception e)
30 {
31 Console.WriteLine("????????");
32 return;
33 }
34 Thread threadRead = new Thread(ListenServer);
35 threadRead.Start();
36
37
38 while(true)
39 {
40 try
41 {
42 Thread.Sleep(1000);
43 string sendMessage = Console.ReadLine();
44 clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));
45
46 }
47 catch (Exception ex)
48 {
49 clientSocket.Shutdown(SocketShutdown.Both);
50 clientSocket.Close();
51 break;
52 }
53
54 }
55 Console.WriteLine("??????? ????????");
56 Console.ReadKey();
57 }
58 }
59 }
????д???????????????Send???????????byte[]??????С??????????byte[]??????С????????????С??
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